Game Design What I really like about games is that there is no right definition for it. A game can be anything as long as you have the right criteria. There are so many different genres for games and sub-genres, for example action games, action-adventure games, adventure games, role-playing games, simulation games, strategy games, sports games, puzzle games and idle games. Each of these have sub-genres have multiple different options within. In my opinion I feel like game development is really difficult there seems to be a lot going on but hopefully with this module I will find a better understanding to the ins and outs of game design and development. A screenshot of a simple game in development Image Source
Game Idea Research I have decided to go with the idea of a game similar to "Firewatch". I feel like I can do more with this kind of game style as it has a more open world feel to it rather than a level type game such as "Monument Valley". I think a Covid-19 themed game would be appropriate as it is relatable and everyone is affected by it one way or another. This idea could either deter people or intrigue them as the virus is viewed differently, some care about the well being of others and some don't. Game Mechanics 1. Role play: I like the idea of playing as an entity that cares for the well being of the populous of the area they are in. They would be protecting the people from the virus as it spreads around the map. 2. Collecting: The entity would collect the virus around the area stopping the spread and keeping people safe. After collecting there will be a safe area to put all the collected virus and contain it to stop the spread. 3. Capture/Eliminate: At t...
2D Unity Tutorial 01 A new semester, a new Unity tutorial! This time I'm learning how to create 2D games. Some of my favourite 2D games are 'Ori and the Blind Forest' and 'Hollow Knight'. Both of these games happen to be created using Unity. In this first tutorial I learned all the basics of setting up the 2D environment for the game. It took a bit of getting used to with all the different tools you need like the tile palette for basically painting the scenery onto the canvas. Making the character sprite move is kind of similar to the 3D version which is nice to find and makes this process easier. One thing I found difficult about this Unity tutorial was the depth perception of the tiles that are laid down as the environment. I think I'll get to wrap my head around it in the next few Unity Tutorials. I look forward to learning the next few steps in 2D game development! :) A screenshot of the end results of the tutorial.
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